Jessica Fiorini's Portfolio


Freelance Game & Experience Designer
I am currently freelancing as an game and experience designer for a diverse set of clientele. I am open to new opportunities!
Various, New York, Current
Senior Activity Designer
Interactive Design Firm. Created and pitched concepts for high-touch large-scale corporate or institutional clients. Designed and prototyped cross-media and cross-platform interactive experiences for physical spaces. Planned all phases of development from prototyping through final testing. Created scopes, RFPs and game design documents. Conceived and produced a suite of four fifteen-person multiplayer games for Studio XFINITY, Comcast's first-ever flagship store experience. Conceived, designed, produced and tested eight games for ESC, a new gaming platform featuring games optimized for thirty-person multiplayer in a dynamic gaming theater. Conceived, designed and prototyped a financial literacy game with live and digital asynchronous play for Bank Of America.
ESI Design 
New York, New York
Senior Game Designer & Narrative Designer
Startup game studio with control of desirable IP. Created narrative templates and workflows for digitization from IP owner's written script. Worked with writers to ensure quality and consistency of narrative. Married narrative and game design through documentation including flows, timelines and experience mapping. Managed design team. Managed writing team. Implemented game logic and design directly into Unity with both LUA and C# languages. Worked with lead writers, artists and engineers to plan and implement functionality and asset integration into current builds.
What Pumpkin Studios
New York, New York
Interactive Design Lead & Game Specifications Author
Large corporate textbook publisher. Ensured the quality of digital products under the Number Worlds and Reading Wonders brand. Interactive design consultant for the new suite of Reading Wonders mobile device apps. Interactive Design Lead for both Building Blocks and Reading Wonders Adaptive Learning.
McGraw-Hill Companies
New York, New York
Producer & Writer 
Small independent game studio. Conceived, managed and designed video games for online and mobile use. Worked on projects for LEGO, Adult Swim, Nickelodeon, Scholastic, and in-house indie titles.
Tiny Mantis / SMASHWORX, Brooklyn, New York
  1. Education
    University of New Orleans, 2008 MFA Theatre and Communication Arts, Louisiana Oxford Seminars, 2005 ESL Certificate, New York Roger Williams University, 2003 BFA Creative Writing / Music, Rhode Island
  2. Skills
    Highly experienced with MS Office Suite, Excel and Adobe Acrobat, Google suite of project tools, Cyberduck, Wordpress, iMovie, Final Cut Express, SVN Repositories, Proficient with Omni Graffle, Quicktime Pro, Photoshop, Illustrator, Wave Pad, Snap Pro Z, File Maker Pro and more. Comfortable with Unity, XML, Tiled, LUA scripting and more.
  3. Publications
    Sea Monster At Night Goodbye Better, 2007 Light Suite Pudding House Press, 2010 Take It Personal Lame House Press, 2015
  4. Strengths
    Game Design for physical and digital spaces Experience Design for corporate or institutional clients Design Concept and Presentations
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